Bodycount (Codemasters Guildford)

With the completion of Operation Flashpoint 2, I was moved to work on Codemasters Guildfords new IP Bodycount.
We started by creating pre-visualisations to define how key effects would look and feel, and producing style guides to set a visual target for the overall quality of the effects.
I was then tasked to create all the first pass in-game effects, such as bullet impacts and explosions, after which I was given the opportunity to work on the G36 and some props.
With full production underway I and the visual effects team created many of the games effects for weapons, bullet impacts, explosions and the environment.
